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Spring Icebreaker Race Festival

Race Descriptions And Rules
Jump To:
General
Slalom Race
Boater Cross
Rodeo Event
Water Polo
Boat Regulations
Team Scoring


GENERAL

All members on the team compete in two heats of the Slalom Race and in Water Polo. Each member of the team will compete in an individual race, either the Rodeo event or the Boater Cross. Three racers on each team will compete in two heats of the Rodeo event and the two remaining racers of each team will compete in one heat of the Boater Cross. Scores from each event will be combined to find the winner of the 2nd Annual Ice Breaker.

SLALOM RACE

This is the most important race of the day and it counts towards the greatest percentage of the total team score. Each team member is given two chances to run through the course. The best of the two runs will count. The goal is to run the course with the lowest possible time and the least number of penalties. Each racer must go thought a series of gates, both with and against the flow of the river, to obtain points. Penalties are awarded for missing gates, entering gates the wrong way, hitting gates, and moving gates.
  • Touching a gate - 2 second penalty. Touching both polls once or more than once on one gate is still only 2 seconds
  • Intentionally moving or pushing gate (moving gate with paddle for better position) - 50 second penalty.
  • Negotiating gate in wrong direction - 50 second penalty
  • Missing a gate - 50 second penalty
  • Max penalty at any gate is 50 seconds
  • Swimmers are automatically given a DNF (Did not Finish) and will be given a time of 7 minutes.
  • Each racer's best time with penalties added will be combined for a team slalom score.
BOATER CROSS

To get the blood flowing and the excitement building this is the first event of the day. Two racers from each team will participate in this event, one in each of the two heats. There will be a mass start from the top of the course. The object of the race is to make it through the designated gates on the course as fast as possible while others are trying to do the same.
  • One racer per team per heat
  • Based on speed, getting through all of the gates in the right direction.
  • No points will be deducted for touching or moving a gate.
  • If a gate is missed, a boater will be given a DNF (did not finish).
  • There will be no intentional skirt pulling or hitting with paddles.
  • Swimmers are automatically given a DNF
  • The person in each heat with the fastest time will have 60 seconds subtracted from their final team score.
  • The person in each heat with the second fastest time will have 45 seconds subtracted from their final team score.
  • The person in each heat with the third fastest time will have 30 seconds subtracted from their final team score.
  • Every team member who finishes the race but does not place in the top three will get 10 seconds subtracted from their final team score
RODEO EVENT

Three members per team are invited to play in a "hole" in the creek. Each competitor is given 45 seconds to show off his or her skill in the water. As seen from last year this is a big crowd pleaser. There will be two heats for each competitor.
  • Three judges will rate each competitor according to the difficulty of their moves and their style. Two technical judges and 1 variety judge.
  • There will be 10 points available for style which the variety judge will award.
  • Technical points will be awarded for different moves based on difficulty
  • Moves are scored as 180 degree direction changes: Flat - 1 point, Elevated (45 degrees or more) - 2 points
  • Surfing anytime: 1 point. Back surf after direction change: 2 points.
  • Each different move will count for 10 points towards the variety score.
  • The total technical points, style points and variety points will be added together for each competitor's total.
  • The total number of points from all three team member's best heat will be subtracted from the teams final time.
  • Example of scoring for heat:
Technical/ variety points:

Right cart Front surf Back surf Ender Loop Total variety pts
Run

Total points:

Style pts (given by judge) Technical points Variety points Total
Run 6 20 30 56

WATER POLO

The whole team will compete against another team in a game of kayak water polo. Each game is 10 minutes long and is played in the pond across from the creek.
  • No paddles (except goalie)
  • Gloves are OK (the water will be cold)
  • No intentional skirt pulling or flipping
  • Ball must completely cross goal line for a score
  • If there are swimmers game continues, get back in boat as fast as possible
  • Team with most points after 10 minutes win!
  • Referee has final say on all calls
  • If a team wins both games, 45 seconds will be deducted from their final score.
  • If a team wins one games, 30 seconds will be deducted from their final score.
  • If a team loses both games, 15 seconds will be deducted from their final score.
Safety boaters will be on hand to help


BOAT REGULATIONS

For Team Races:
  • Must be plastic
  • Must be under 11’ (eleven feet) in length
  • Only recreational kayaks and open canoes will be used.
  • We can provide any type of equipment for a competitor if they need it.
For Citizen's Slalom Races:
  • Any type of racing or recreational boat will be used.
  • Every effort will be made to divide up the boat classes equitably.
TEAM SCORING

Total team score = (total team slalom time + total penalties) - (Boater Cross score) - (rodeo score) - (polo score)

Geordie Chambers [2006]