Project Info

Gaming and VR/AR for resources engineering

sebnem duzgun
duzgun@mines.edu
The student will learn game development and its implementation in data visualization, decision making in resources engineering. Student will also gain skills in 3D modeling from lidar and close range photogrammetry and their use in VR and AR. Student will visualize their work in using magic leap AR google and various oculus VR devices

More Information:

Grand Challenge: Enhance virtual reality
https://scholar.google.com/citations?hl=en&user=qk6Af6cAAAAJ&view_op=list_works&sortby=pubdate

Primary Contacts:

Faculty and phd students

Student Preparation

Qualifications

a prior knowledge of Unity game engine or 3D modeling software would be beneficial

TIME COMMITMENT (HRS/WK)

10

SKILLS/TECHNIQUES GAINED

programming in Unity game engine, close range photogrammetry, 3D design software e.g. blender,

MENTORING PLAN

Students will have weekly meetings with the faculty and phd students. They will fill their skill gap by working with the PhD students

PREFERRED STUDENT STATUS

Freshman
Sophomore
Junior
Senior
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