Project Info
Gaming and VR/AR for resources engineering
sebnem duzgun
duzgun@mines.edu
The student will learn game development and its implementation in data visualization, decision making in resources engineering. Student will also gain skills in 3D modeling from lidar and close range photogrammetry and their use in VR and AR. Student will visualize their work in using magic leap AR google and various oculus VR devices
More Information:
Grand Challenge: Enhance virtual reality
https://scholar.google.com/citations?hl=en&user=qk6Af6cAAAAJ&view_op=list_works&sortby=pubdate
Primary Contacts:
Faculty and phd students
Student Preparation
Qualifications
a prior knowledge of Unity game engine or 3D modeling software would be beneficial
TIME COMMITMENT (HRS/WK)
10
SKILLS/TECHNIQUES GAINED
programming in Unity game engine, close range photogrammetry, 3D design software e.g. blender,
MENTORING PLAN
Students will have weekly meetings with the faculty and phd students. They will fill their skill gap by working with the PhD students
PREFERRED STUDENT STATUS
Freshman
Sophomore
Junior
Senior